



The password screen used in the Konami Collector's Series: Castlevania & Contra computer ports is slightly different than that used in the NES version, as it removes all the vowels. It does not save the number of Hearts the player had, as they automatically lose all their Hearts once they run out of lives.
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The password is a series of letters that can be used to reconstruct what items the player had and where they died. This password is provided once they have lost all their lives in a previous session and chose not to continue. The player can either start a new game or enter a password. This is the first Castlevania game that allows the player to save their progress using a password system. A hidden level select is available using the Game Master cheat cartridge. The game lacks a name entry screen and does not let the player save their progress or continue. The player is able to restart the game at a higher difficulty level when they beat the game, which includes additional or alternate monsters and additional trophies. Alternate Mode uses sub-weapons instead of the whip, allows the player to change their sub-weapon at any time, and starts the player out with 50 Hearts.Įxact ports of Castlevania let the player save their progress through the external interface and return exactly to where they left off, but do not change the menus. The second cell phone game (also available in North America) has a Stage Select, a Difficulty level select ( Easy or Normal), a mode select (Original or Alternate). The first Japanese cell phone game lets the player select the "rules" of the game. After entering the password, the player is given the option to "Start a New Game" or "Continue a Saved Game", which picks up from the last time they saved the game after quitting. To enforce copy protection, the Amiga, MS-DOS, and Commodore 64 versions of the game require the player to enter a special password in order to play the game, which is contained in the instruction booklet. The NES version of the game does not have this capability, so no name entry screen exists for it neither does the Japanese Famicom cartridge version, although it allows the player to select Easy Mode or Normal Mode before starting the game. The original Japanese Famicom Disk System version of Castlevania has a name entry screen which allows the player to save their progress to the disk's memory (this layout was later reused and enhanced in Castlevania Chronicles). 1.30 Castlevania: The Adventure ReBirth.1.20 Castlevania: Harmony of Dissonance.1.15 Castlevania: Symphony of the Night.
